Encouraging Creativity — HOW?


 THE CREATIVE PROCESS (click to enlarge)

What is Creative?

  • Take what you have or know and make something new with it
  • Research and learn what is
  • Approach to challenges
  • New skills learned to meet challenges
  • Exploration of the solutions to problems
  • What happened was not the goal but make the best of it and use as opportunity
  • Role of chance and serendipity
  • Response to public reaction to work
  • Use the creative process, that which comprises all of the above criteria
  • Briefly stated:
    • Identify problem
    • Vision
    • Intent
    • Insight/collaboration
    • Design
    • Engineer/build
    • Create! Apply what you have learned
    • Practicality/Useable? Does it work?

What is NOT Creative?

  • Repeat, copy or imitate what someone else has done
  • Inadequate research of what is
  • Do not question challenge
  • No interest in trying new ideas or creating new solutions
  • Never become obsessed-give up easily
  • No vision for anything other than what is
  • Ask for the answers, do not discover them
  • Do not acknowledge timing and luck
  • Copying whether it be musical performance or art work or even style
  • Do not look for multiple solutions
  • Do not self-assess
Creativity is a skill of finding new ideas. Innovation finds new ways to solve problems — It is creativity for a practical purpose. Can creativity be taught? Yes, the process can be learned and should be practiced and incorporated in daily learning so that it becomes habit. This task may seem daunting in light of the fact that students are struggling to read, comprehend and learn basic math facts. The creative process should be integrated with this learning. Project-based learning must be endorsed and encouraged so that students can learn the facts and do the research and then and most important, apply their knowledge.  Synthesize and problem solve. Creativity is critical thinking deluxe. This process is best practice and will lead to student achievement.  We must stop teaching only facts and things and start teaching thinking, finding information, and learing how to use it.
Teaching creativity, problem solving and critical thinking is without doubt a battle as stakeholders of all types (parents, teachers and administrators) will endorse this type of learning with words, but often not through actions. As a stakeholder, we must insist on more than words. We must insist on actions. The future depends on it.
 
Categories: arts and business, Arts Integrated Education, Education reform, foster workforce readiness, mentors, social/emotional wellness, STEAM, STEM education, Uncategorized

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